AI Insights · Timothy · July 2023
Top 5 First Person Games on iOS in the Netherlands: Q2 2023
Explore the performance trends of the top 5 first-person games on iOS in the Netherlands for Q2 2023, including weekly downloads, revenue, and active users.
Throughout the second quarter of 2023, the top 5 first-person games on the iOS platform in the Netherlands displayed varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Call of Duty®: Mobile from Activision Publishing, Inc. saw its weekly revenue fluctuate, peaking at approximately $28.7K in late April and hitting a low of around $16.9K in mid-June. Weekly downloads experienced a slight decline from 2.3K at the beginning of April to about 1.6K by the end of June. The game maintained a strong user base, with weekly active users ranging from 77K to 83K throughout the quarter.
Minecraft by Mojang showed a stable weekly revenue, averaging around $5K to $8K, with a notable high of $8.2K in early May. Downloads remained consistent, fluctuating between 138 and 173 per week. The game's active users also showed a steady pattern, ranging from 41K to 51K throughout the quarter.
Chapters: Interactive Stories from Crazy Maple Studio, Inc. experienced significant revenue growth, peaking at $4.7K in late May. Weekly downloads were relatively low, with a noticeable spike to 200 in mid-April. Active users hovered around 1.3K to 1.5K, showing slight variations week by week.
Fishing Clash: Sport Simulator by Ten Square Games S.A. saw a sharp increase in weekly revenue, reaching up to $6K in mid-May before tapering off to around $3.2K by the end of June. Downloads varied widely, with a peak of 479 in mid-May and a low of 33 at the end of March. Active users also saw significant fluctuations, peaking at 847 in mid-May and dropping to 372 at the start of the quarter.
Blackjack 21: Blackjackist from KamaGames had a mixed performance in terms of revenue, with highs of $3.2K in mid-April and lows of $743 in early May. Downloads were modest, peaking at 292 in mid-April. The game’s active user base showed a declining trend from 750 in early April to about 512 by the end of June.
For more detailed insights and trends in mobile app performance, visit Sensor Tower.